Local Development¶
This guide covers how to build, run, and test Skewer locally. Skewer no longer uses Kubernetes for local development — the production architecture is fully serverless on GCP.
If you just want to render scenes without building from source, use the Pre-built Binaries instead.
See Installation for dependency setup and Building for full build instructions.
Once built, the renderer binary is at build/relwithdebinfo/skewer/skewer-render.
Running a Local Render¶
| Argument | Description |
|---|---|
scene.json |
Path to a JSON scene configuration file |
num_threads |
Override thread count (optional) |
Flags:
| Flag | Description |
|---|---|
--frame N |
Render only animated layers at frame index N |
--frames A..B |
Render animated layers for inclusive frame range [A, B] |
--statics-only |
Render only non-animated layers (one output per layer) |
--help, -h |
Show help message |
For the full CLI reference, see CLI Reference.
Scene Previewer¶
The hosted previewer lets anyone edit and save scenes without
any local setup. You only need the local dev server (pnpm run dev) if you're modifying the
previewer itself or connecting to your own cloud render farm.
See the Previewer Guide for details.
Building Loom (Deep Compositor)¶
Loom is built alongside the renderer in the same CMake build:
The binary is at build/relwithdebinfo/loom/loom. See the CLI Reference for all flags and options.
Example usage:
./build/relwithdebinfo/loom/loom --deep-output --verbose \
layer1/frame-0001.exr layer2/frame-0001.exr \
composited/frame-0001
Testing Your Setup¶
# Build with tests enabled and run the test suite
cmake --preset ci
cmake --build --preset ci --parallel 4
ctest --preset ci --parallel 4
# Run a quick test render (configure output in scene.json)
./build/relwithdebinfo/skewer/skewer-render \
apps/scene-previewer/public/templates/scene.json 4
Next Steps¶
- Scene Format — Learn how to write scene files
- Rendering Tips — Best practices for quality and performance
- Animation — Keyframe animation and motion blur
- GCP Deployment — Set up the cloud render farm for distributed rendering
- CLI Reference — Complete CLI documentation
- Compositing — Layer compositing with loom
- Architecture Overview — How the system works